The game may include from 2 to 5 people. At the beginning of the game, you choose your characters and one of the quests from the quest guide. Heroes choose from 4 classes and 2 different ability decks. Choosing an ability deck, you choose your weapons and starting hero abilities. Each quest holds different objectives for heroes and the villain.
One of the sides accomplishes their goal first — that will be the winner. Different quests with different goals create different game atmosphere: the gameplay depends hugely on whether the heroes and the overlord are fighting over the same thing or their missions belong to totally different spheres.
In the latter case, you need to decide on your tactics: how much effort you should spend on stopping the overlord and how much of it — on getting to your own noble goal. There are a good many dungeon crawler games around today, including the recent and mighty Gloomhaven. All of them are very good in their own right and have their own reasons to shine, however, for me, Descent: Journeys in the Dark Second Edition holds its own for many good reasons:. If I had to nitpick which honestly feels very mean!
Descent: Journeys in the Dark Second Edition is a brilliant introduction to dungeon crawling games and even the base game comes with an expansive campaign, a comprehensive modular tile system, lots of varied heroes and monsters and a very well written rule book. It has given us many very happy hours of tension and laughter and would be a brilliant addition to any game shelf for many years.
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New Releases Box Looking for the latest new releases? One Off Mystery Boxes Our two new Mystery Box offerings will help you pick up some of the latest top of the range games and exclusive goodies, but at a much lower price! Order Now ». Add to Basket. Plenty of smaller and mid-sized expansions. Simple, thematic rules. Smooth combat system. Well supported by FFG and the community. Good campaign mode. The models are a little lacking in detail by current standards.
Line of sight rules can be tricky at first. Slightly steep learning curve. Some may find a dice-based system a little too random. It will take a while to complete.
The Game Descent: Journeys in the Dark is now in its second edition, the first being a behemoth of a box of delights and still played and beloved today.
Components By today's escalating detail standards, the figures supplied with Descent: Journeys in the Dark, whilst generously plentiful, can be a little lacking in detail and often arrive a little bent and bruised in the box, but a little hot water and TLC will straighten them out and a quick lick of paint will make them come to life.
Expansions As with many games today, the expansions for Descent: Journeys in the Dark are many, though happily there are a number of more affordable clamshell type small expansions, including the Lieutenants for the game basically, members of the Farrow family who are significant in the main campaign.
Positives and some Negatives There are a good many dungeon crawler games around today, including the recent and mighty Gloomhaven. All of them are very good in their own right and have their own reasons to shine, however, for me, Descent: Journeys in the Dark Second Edition holds its own for many good reasons: Its rules are very smooth in play and don't take too long to learn, many can be looked up along the way as situations arise.
The narrative is very well thought through and promotes a sense of ownership especially in the Heroes' players. Just in the base set, Descent offers something new with every adventure.
With the expansions, though, it becomes a thing of absurd luxury, where every fork your game takes will conceal as much content as it reveals. As with most of Fantasy Flight's in-house designs, this degree of ambition causes problems. Chief among these is that Descent's variety, its asymmetry and the way it actively helps winning teams can cause it to feel unbalanced whenever one side wins a few games in a row, as there's never a chance to go back and correct your mistakes.
And if it doesn't always feel robust, it certainly won't if any particularly competitive players get their hands on it. But if you play Descent with people who want nothing more than to enjoy it? If the heroes do a little role-playing in their tactics, and if the Overlord knows when to go easy on the heroes so as not to ruin the evening? If you play nicely with your toys, Descent will surprise you, thrill you, reward you, and most importantly, let you experience 40 hours of intense gaming come down to a single roll of the dice.
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